![]() I'd change around some of the story elements here- I want the players to be able to retrieve masks without completely throwing off the cultists plan, for instance. They learn that the loot that would have been taken from the razed city was supposed to be delivered to a flying castle, so we still play out that section of "Hoard", because a flying castle stronghold is dope.Įither winning the battle, or taking the skycastle, gets them the attention of Waterdeep, so they are invited to the council, and we jump into the mission style gameplay of "Rise of Tiamat" for the mid-section of the campaign. I play up the "Sandbox" elements of that book, and this section of the campaign ends after the major battle in the city- the Fane of Tiamat doesn't 'exist' yet at this point. Red Hand of Doom to get them to level 7ish. Has anyone attempted this with any level of success? Anything to watch out for? ![]() I wasn't big on "Hoard of the Dragon Queen", but I love Red Hand of Doom and Rise of Tiamat, and Scales of War gives some fun ideas for high level play, so I'm putting together something that tosses them all into a kitchen sink/blender approach. I've got at least half a year to plan it out, but my players want me to run a campaign where they tussle with Tiamat after we finish up our current outing. ![]()
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