![]() I sell almost no copies when not on sale. So all in all it ends up being somewhat the same price. Some guy gave me a fucking 11 dollar tip! Also my game is never bought on sale here, only when not on sale god knows why.Īnd on steam the game only sells when on sale. Insert FFF-55982 - Cameron Mitchell, Fredric March, Gloria Grahame, Terry Moore - Drama. Everybody gives a tip for at least 1 dollar. Man on a Tightrope 1953 Vintage Original Movie Poster U.S. That said, weirdly enough, nobody pays the minimum price here on itch. for this game no publisher wanted it because I didnt make it in unity. A 3D feature film telling the story of Philippe Petit's legendary World Trade Center wirewalk in 1974 looks set to go ahead with Robert Zemeckis, of Forrest Gump and Polar Express renown, at the helm. My next game I'll have a publisher help me with this sorta of things. tightrope films is an independent filmmaking cooperative founded and operated by Lucas Vossoughi (director, producer) and Artur Golczewski (screenwriter). The fact is that I did all this by myself and I hate marketing and I didnt know shit I was doing so Im very sorry, you are correct the prices are messy Also to keep a good logic between my increases discounts (10%, 25%, 33%, 40% and so on) so its not even more confusing if I suddenly price drop and start to discount less to compensate.īut its frequently on sale on steam and it will be already 50% off next sale so it will be about the same price. So I adjusted here but kept the original price on steam in respect to the early buyers. And also a whole dog-themed dungeon.īecause I launched first on steam and everybody complained that it was expensive for just 3 hours of gameplay and bla bla bla.
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